Tile fracture
Simulation
Pysical simulation
· Houdini
· RBD(bullet) simulation
· Procedural modeling
Statement
This project is a fracture simulation created in Houdini, based on reference footage from How Ridiculous. Cracks were first generated on the tiles to match the damage patterns seen in the reference video. The collision and fracture simulation was then created using Houdini's RBD tools. Finally, the fractured surfaces were used as emission sources to generate smoke effects with Pyro.
该作品为一项基于 Houdini 的碎裂模拟练习,参考素材来源于 How Ridiculous 的实拍视频。首先根据参考视频中的破坏效果,为瓷砖制作裂纹结构;随后利用 Houdini 的 RBD 节点完成碰撞与碎裂模拟;最后以碎裂产生的断口作为发射源,通过 Pyro 节点生成烟雾效果。
Process
Overview
Components
Coins RBD bullet simulation
Technical Documentation
See more process and technical details in PDF document here! 更多流程和技术细节请看技术文档!