F1
Racing car
Modeling
· Nuke
· Photoshop
· Substance Painter
· AI generation elements
· Realistic matte painting
· Atmosphere enhancement
· 3D space compositing
Statement
This model is based on the Ferrari Formula One race car that competed in the 1964 Formula One World Championship. The vehicle features a streamlined, elongated body and was initially created using NURBS surface modeling before being converted into a polygonal mesh. Textures were produced through a combination of Adobe Photoshop and Substance Painter.
该模型参照的是1964年F1锦标赛中法拉利的参赛车型。整车呈长筒流线型,采用曲面建模,而后转化为polygon。使用PS和SP结合制作贴图。
Reference
Overview