procedural
TREE
Procedural modeling
· Maya
· Procedural modeling
· Procedural material
· Controllable parameters
· Random parameter generation
Overview
Branch modeling and control
1) create an cylinder and choose the upside face
2) extrude that face with limited parameter
3) use for loop to repeat
4) I set up 3 segments, each using a different curvature to control the direction of branch growth
5) Shapes made with absolute variation are more interesting
6) make a root with same way
Animation
Gui
Technical Documentation
See more process and technical details in PDF document here! 更多流程和技术细节请看技术文档!