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gaussian splat particle

week 2 - Snow globe disintegration










/// Snow Globe Photogeommetry ///






Use Postshot for photogrammetry.
Now Postshot is very convenient for training and exporting high quality Splat. Although the feature to export .ply files requires a paid subscription.



body part

glass ball part




/// Snow Globe Disintegration ///






In Popnet
Use dynamic masks to drive particles. 
Use Pcopen in the solver to diffuse the masks. 
Apply dynamic effects to particles based on the masks in Popnet.
Use Curve to create a path curve, then use Popcurveforce to guide particle motion


The particle motion is still not perfect; we need to adjust the curve's shape and width, as well as the particles' shape and speed. 
Later, I'll use 3D compositing to composite this animation onto the background.





/// Mesh to Splat ///






I previously tried to use GSOPsto convert a polygon model to a splat model, but that plugin actually sets up a camera array and outputs a set of rendered images, which then need to be exported to Postshot for training. The Unreal plugin, on the other hand, requires a paid subscription.
Now, I’m using the latest Blender plugin 3DGS Render by KIRI Engine to convert the polygon model to a splat model. This plugin is free, which is also very simple, convenient, and fast to use. The sample conversion process took only 10 seconds on my computer.

Two points are worth noting: 
· Currently, this plugin only supports Blender 5.1; 
· the more polygons the original model has, the more splat points you’ll get.

more details please check: 3DGS Render by KIRI Engine

polygon
point cloud
gaussian splatting



/// Next Plan ///






1. Adjust the Shape of the Particle Stream
2. Start the plant growth animation. Research the Gaussian splat rigging method.






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